12/31/2022 0 Comments Weird west engineBandages – You’ll need a few of these for quick healing.You can lift the boards and drop down to find items below. Rope – This is somewhat handy whenever you find wells that are boarded up.You can learn more in our materials and upgrades guide. The former is used to mine ore deposits and the latter is for skinning animals. Pickaxe and Skinning Tools – You’ll only need one of each.You can learn more in our treasure hunts/secret stashes guide. This is used on the rare occasion that you can dig for treasure. Alternatively, lockpicks are also used on doors or gates. Lockpicks – Many locations in the game have chests, and you’re bound to find lots of rewards inside.It’s also worth noting that ammo isn’t carried over in succeeding chapters. You’ll want a lot of ammunition for the weapons that you use often. The reason why you’ll want more gold is due to certain important items that you’ll want to purchase: You may also dismantle weapons, which have a chance of providing ammo, but it’s better to just sell them. Still, make sure that you’re selling all the junk you don’t need whenever you visit a store (i.e., hold the “G” key). Gold is pretty easy to come by in Weird West. Note: You can learn more in our healing, cooking, and camping guide. But, you can still use an assortment of items and mechanics (i.e., potions, food, water, and the like). Ideally, you’ll want to use beds to refresh your health points (HP) and action points (AP). Likewise, if your companions die (even former main characters), they’ll be gone for good due to the permadeath mechanic.Īs such, keeping your group in tip-top condition is integral to success. When your character dies in Weird West, you’ll have no choice but to reload your previous save. You can refer to our Witch at the Crossroads guide for more info. Note: Speaking of progression, there’s a particular NPC that you’d encounter from time to time. Also, barring a particular instance, you will still retain all unspent skill and perk points (more on these later). You can then acquire the weapons and items that they had in their inventory. However, it’s possible to recruit former main characters down the line. At the start of each chapter, the next hero will only have their default inventory.Certain generic and unique companions may be recruited, though a few will no longer be around due to circumstances.All unfinished sidequests will end abruptly.Here are some tidbits that you should be aware of when you’re about to complete a chapter: However, upon completing their main quest, you’ll transition to the next character in the narrative arc. Each hero is able to recruit certain companions, obtain skills, and undertake sidequests. Weird West has five “journeys” (i.e., chapters or acts) where you take control of a specific main character. Weird West beginner’s guide – Starter tips for combat and survival Note: For more information, check out our Weird West guides and features hub. Here’s our Weird West beginner’s guide to help you with several starter tips for combat and survival. WEIRD WEST ENGINE FULLIn a world full of mysticism and deadly foes, your heroes need to do everything they can to reach the conclusion of their journeys. Weird West is a reimagining of the old frontier.
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